Online gaming is still making headway into the mainstream by the release of Dungeons & Dragons Online, the new version of the popular pen and paper game. It seems like the online gaming market is heating up, with other large role-playing games set for release soon in order to compete with market leaders World of Warcraft. But what does it all mean for the law?
Online trading is just one of the legal issues involved, with people selling some of their virtual goods at different market places. Online game intellectual property is also an interesting avenue to explore in the future, with some companies claiming ownership over the IP assessts created in-game. I believe that other legal issues will start to emerge soon, but one thing that has struck me is that the popularity of games has not prompted more legal suits or legal issues.