Bragg v Linden Labs

The dust is starting to settle in the widely publicised case of Bragg v. Linden Research, which was settled out of court for an undisclosed sum. However, one must assume that plaintiff Marc Bragg has done rather well out of the deal, as his alter ego Marc Woebegone has been Read more

By Andres Guadamuz, ago

Re-thinking virtual world strategies

A couple of separate pieces exemplify some of the problems and opportunities for virtual worlds. Firstly, Reuters reports that several companies are re-thinking their virtual world strategy. Companies spent millions to jump into the Second Life bandwagon only to find that nobody visits the vast corporate environments (“if you build Read more

By Andres Guadamuz, ago

Microsoft releases machinima licence

(via EFF Deep Links) Microsoft has released a Game Content Usage Rules, which will make it easier for machinima enthusiasts to assert their copyright from content generated in games like Halo (1-3), Age of Empires, Rise of Nations, and Project Gotham Racing. The inspired grant of licence reads: “Here’s the Read more

By Andres Guadamuz, ago

State of Play: Identity

On Day 3 I attended the Identity workshop organised by James Grimmelmann from New York Law School and Caitlin Hall from Yale Information Society. This was a surprisingly good and fruitful session, not surprising because of the organisers, but because workshop format can be quite uneven. The small number of Read more

By Andres Guadamuz, ago

State of Play: Day 2

Last night we were treated to a sumptuous and delicious dinner at Singapore Zoo, and then taken on a night safari. Tigers, lions, hippos, giraffes… but no gnus. Oh yes, there were no velociraptors sighted on the tour. As a Costa Rican, I’m always conscious about the inherent dangers built Read more

By Andres Guadamuz, ago

State of Play: Regulation

The highlight session of the conference for me was Regulating Virtual Worlds, which I was very much looking forward to. I’m sure this was intentionally built into the choice of speakers, but each of the panelists took a very clear regulatory approach to the new technology. Charles Lim Aeng Chang Read more

By Andres Guadamuz, ago

State of Play V

I’m in Singapore for State of Play V, which concludes a self-indulgent week of buffing-up my research into games and virtual worlds in preparation for next month’s Gikii 2. I’ve just come from a dinner where we were shown a documentary on businesses in Second Life, following the rise of Read more

By Andres Guadamuz, ago

Empty Life

Yes, I know I am coming across as a curmudgeonly harbinger of doom, but I’ve just read an excellent article on Wired on actual traffic numbers for Second Life. To quote from the article: “Once you put in several hours flailing around learning how to function in Second Life, there Read more

By Andres Guadamuz, ago

Second Life bans gambling

(via net.wars) The official Second Life blog has announced that it will ban gambling from the popular virtual world. The new policy bans all games of chance through random-number generators that provide a payout in Linden dollars or any real life currency. This includes all sorts of casino games (such Read more

By Andres Guadamuz, ago